Videogame Ghosts

Lack of interactivity is something I’m noticing more and more in games. It’s not that the worlds used to be more interactive – it’s that as the detail in games has increased the level of interactivity has not kept pace. So while the Paris of Assassin’s Creed Unity is a really amazing thing – I’ve spent house exploring it – after a while I felt like a ghost. So many games we move though these amazing worlds without being able to really reach out and touch them.

Perhaps these lonely avatars wandering though Paris or Chicago of Watch Dogs are a metaphor for a lonely generation. Unintended of course. But I want to be able to give money to a beggar in Watch Dogs, or just talk to someone in Unity, tell a busker they are great, hold someone’s hand.

So many games with amazing game worlds and the only time we can touch them is with a blade or a bullet.